Also make sure to save to a new unique named Zap Slider because BodySlide won't make changes if you just edit what you did and save it. This way you don't have to start all over if you screw up, only to miss some more on the second attempt. If you did then the file is still open and you can select more or remove more vertice points. This way you can check your file in Preview and make sure you didn't screw up. Outfit Studio and what you are working on will remain open. When you make a Zap Slider, close the BodySlide window ONLY. I watched a few on Zap Sliders and one thing I can say is don't follow their advice about closing out of Outfit Studio. I used Schaken male BodySlide presets ?in order to get the sliders and did the same as listed above.įollow the tutorial on Zap Sliders on YouTube by Brain Poof. They now have sliders for both 0 and 100 weight. Close out of BodySlide, open it back up and find the files in the list. I'm not sure how familiar you are with BodySlide but I used the CBBE preset, loaded a 0 weight body(s), conform all, then save project as. It surprisingly wasn't that difficult, at least what you mentioned of weight sliders.
If you install it, does it show up with textures in game? Second, have you used Bodyslide before and it worked properly with other mod armors? You did install the Shape Data and Sliders to the Bodyslide folder? Are you trying the 38A preset or have you tried other presets? I get that you are wanting to alter the shape, but lets start with the question of whether or not it is showing up in game. Just applying Frankly HD on a vanilla mesh will not have the same result as Frankly HD meshes and textures (or mine that are set up for Frankly HD use). In most cases it is linked to vanilla folder but the meshes are altered for intensity and such for the respective texture author, such as Frankly HD. If you select vanilla across the board then it should work. I think that generally most of them are linked to vanilla texture folders. Some of the meshes had the root changed to a custom texture folder that is included with the FOMOD. bustanaut doesn't sound like he used the FOMOD properly and went in willy nilly pulling meshes.
Is there a new version of Bodyslide? Do you need to update to a newer version of Bodyslide? I didn't have any issues at the time. I stood right at the base of that pillar and didn't move.Īll told i killed about 10 mobs that weren't spell thieves, not bad in my estimation.I'm not sure what problem you two are having, the mod has existed for close to a year without anyone mentioning this. If you fight him too far forward on the knoll then you will pull the ghost anyway. The mob stands in a little corral type thing and can be safely pulled without pissing off the ghost. if you come in and dispel the mount you will notice a wasp on your right, one on your left, and a ghost directly between you and the mob. Pretty congested area, i recommend landing your mount right on top of him.ġ 51,13 He patrols up to the end of another purple hallway.ġ 51,17 I pulled this guy from a little rocky knoll just south of him.ġ 50,17 Pull this guy from above him on another knoll.ġ 49,16 Pull to a knoll between him and the purple boobs.ġ 53,19 East of the mob there is a small knoll.ġ 54,17 This one is kinda tricky, i found it best to aim for the middle of a 3 pillar formation on the back of this knoll. I stood on the right side of another purple hallway like thing and pulled another thief behind me at the mouth of a corral type thing.ġ 55,10 standing in front of a post.
Pulled 3 54,15 (1 patrolled to that point) I stood at the end of the purple glowing hallway thing. Here is where i found them, how many i pulled from each spot, and where i stood. With a flying mount i found it pretty easy to skirt it behind the spell-thieves and pull them alone. I farmed them in a circuit, i wouldn't recommend trying without a flying mount. Commento di 80417Farmed this today, took 193 kills (bad luck?)Īll of the spell-thief spawns are static and they don't share them with anything else.